[Mobs] # # Percent chance that a Husk will wield a Leviathan Blade in the Leviathan. # Default: 5 #Range: 0 ~ 100 husk_leviathan_blade_chance = 5 # # Determines if Husks will drop sand when spawned in the Leviathan. # Default: true husks_drop_sand = true # # Percent chance that a Stray will wear a Frosted Cowl in the Snowy Temple. # Default: 5 #Range: 0 ~ 100 stray_frosted_cowl_chance = 5 # # Determines if Strays will drop ice when spawned in the Snowy Temple. # Default: true strays_drop_ice = true # # Percent chance that a Drowned will wear a Warped Axe in the Warped Garden. # Default: 5 #Range: 0 ~ 100 drowned_warped_axe_chance = 5 # # Percent chance that a Drowned will hold coral in the Warped Garden. # Default: 30 #Range: 0 ~ 100 drowned_coral_chance = 30 # # Percent chance that a Skeleton will wield a Soul Cannon in the Soul Prison. # Default: 5 #Range: 0 ~ 100 skeleton_soul_cannon_chance = 5 [Items] # # When true, throwable items with loyalty will return if they enter the void. # Default: true loyalty_returns_from_void = true # # When true, the fireball from a Soul Cannon enchanted with flame will place fire. # Default: true soul_cannon_produces_fire = true ["Mod Compat"] ["Mod Compat".Waystones] # # Percent chance for a waystone from Waystones to generate on top of the tower # Default: 100 #Range: 0 ~ 100 tower_waystone_chance = 100